Click HERE to access the Computer Science Week web page. The address is mrm-tech.neocities.org/csweek2020.html
Hope you enjoy it!
Quick announcement: Next week, December 7 to December 11, 2020, is Computer Science Week. In the classes, I will have some activities different from the regular lessons to talk more about how Computer Science influences our daily lives. Also, I'm going to post a special web page with daily updates related to the topics for the class that week.
Photo from Playstation web page
Every six or seven years, the video game world undergoes a major shakeup with the release of brand spankin’ new game consoles. And since 2020 has been so boring and uneventful so far (right?), now seems like the perfect time to welcome the latest high-tech gaming machines from Sony and Microsoft.
Sony’s PlayStation 5 lands in stores Nov. 12, priced at $629 for the model with a built-in Blu-ray disc drive, or $499 for the Digital Edition that doesn’t include a disc drive. After spending a week with the new console, here are five things we love – and five things we don’t – about the PlayStation 5.
It looks – and feels – next-generation. From the moment you power on the PS5, everything is sleek and sexy and futuristic. The newly designed interface has all kinds of nifty features – for example, pressing the PS button on the controller while playing a game gives you at-a-glance access to updates, news and progress towards trophies. It’s easy to use, and easy on the eyes.
The controller is wild. The new DualSense controller that comes with the PS5 is loaded with cool features, like realistic rumble effects, a built-in microphone and triggers that can increase or decrease the amount of pressure needed to pull them, depending on what you’re doing in the game. The DualSense is heftier than the PS4’s DualShock 4 controller, but it feels great in the hand.
Games look awesome, and load in the blink of an eye. Spider-Man: Miles Morales, one of the games available at launch, is flat-out incredible-looking on the PS5. (Spicy take: It’s also a better game overall than 2018’s already fantastic Spider-Man.) And thanks to the PS5’s high-tech solid-state drive, the game has practically no loading screens. When Miles uses the subway to travel between points in a sprawling virtual Manhattan, it takes about two seconds to make the transition.
It comes with a free game. Astro’s Playroom, the game included with the PS5, is designed to show off the new features of the DualSense controller – which it does incredibly well. But it’s also a really fun (albeit short) action-adventure game in its own right, stuffed with artifacts and Easter eggs that celebrate the entire history of PlayStation consoles. Don’t overlook it!
The design is like nothing else out there. While Microsoft played it very safe with their boxy, nondescript look for the Xbox Series X, the PS5 practically screams, “Pay attention to me!” With its curved, sweeping fins, it’s like a skyscraper from a sci-fi city, or a piece of modern art. Definitely a conversation piece – assuming you can find somewhere to put it.
The design is really like nothing else out there. The PS5 is one of the physically largest game consoles ever made, and even if you do manage to fit it into your TV cabinet or entertainment centre, the bold white colour and dramatic silhouette definitely aren’t going to be to everyone’s taste.
Backwards compatibility isn’t perfect. Unlike the near-flawless backwards compatibility of the Xbox Series X and Series S, we discovered that a handful of PS4 games in our library weren’t compatible with the PS5 – although this may change as games are updated after the console launches. And while PS4 games load more quickly when running on the PS5 hardware, the difference isn’t as striking as the super-fast load times for last-generation games on the new Xbox consoles.
There’s no way to reorganize your games library. If you’re the type of person who sorts your bookshelf alphabetically by author, you’re not going to like that you can’t group PS5 games into separate folders, or even change the order of the games in the menu. Games and media apps are grouped into two separate hubs – which is nice – but right now there aren’t any options to shuffle things around within those hubs.
The new controller features might end up being gimmicks. Astro’s Playroom is designed to showcase everything the DualSense controller can do, and the controller’s super-precise rumble effects, motion-sensing capabilities and built-in speaker give Astro’s adventures tons of added spark. But the rumble effects are so obnoxiously overblown in Spider-Man: Miles Morales, we had to crank the vibration intensity way, way down – and the adaptive triggers don’t add much to the web-swinging experience either. Will other games make better use of the controller’s novel features? Time will tell.
It doesn’t make a lot of sense to buy one right now. New game consoles don’t really hit their stride until several months or even years after release, when games start to really take advantage of the new hardware. But maybe that’s a blessing in disguise – it’s going to be difficult to find one in stock before the holidays anyway.
Original article by Steve Tilley in Canoe.com